Circles & Dots

Pip is adrift.
Bring her home.

One tap. One orbit. One way back.

She is nine years old, alone in a survival pod, and a very long way from the convoy. Her capsule has one thruster, so you have one control: tap to flip the direction she is travelling. Everything else is the belt.

What you do

The tap is the whole game

A survival pod has one thruster. It cannot stop, it cannot steer, and it cannot leave the gravity well it fell into. All it can do is fire the other way.

That single limit is the game. Debris comes at you along the orbit; you decide, over and over, whether to keep going or turn around. There is no second button to learn and nothing to memorise.

Pip's survival pod: a small sphere with a lit canopy and a single thruster.

Two ways to fly

The same belt, read two ways

RETROGRADE

One ring. Tap to reverse along it and let the debris pass. The oldest way to fly a pod with one engine, and still the hardest to master.

TRANSFER

Two shells of the same well. Tap to hop between them, threading hazards anchored to the orbit instead of drifting along it.

Sweeper drones and asteroids drifting through the debris belt.

What is out there

Rocks are inert. Drones are not.

Asteroids only ever drift; dodge them and they are gone. Sweeper drones hunt, and fire bolts too fast to do anything about but move. Under a Phase Shield the drones come apart on contact, which turns that power from an absence of consequences into an actual weapon.

The route home

The belt is made of places

Survive long enough and the orbit itself changes. Each stretch of the Drift turns around something different, and the width of your orbit is set by what you are turning around: you skim a small dense rock, and you give a gas giant a wide berth.

The VergeSame stars as home, wrong side of them.
The ShallowsOpen and thin. You can see all the way through.
The ShoalsA moon that broke. Hold on to something.
Ember DriftSomething burned here, a long time ago.
UmbraThe dead star at the heart of it all.

Every day

One course, the same for everyone

The Drift reconfigures once a day, and it reconfigures the same way for every player on Earth. A high score on a random run only measures luck; a high score on a shared course measures you.

Unlimited attempts, best run counts. A single try per day would punish a bad first thirty seconds with a whole day of waiting.

Pip inside her pod, looking out through the canopy at the stars.

Get it

Free to play. Nothing is required to reach the end.

Shards you collect buy everything the shop sells. Purchases and ads are there for anyone in a hurry, and for nobody else.